MAKERS EXHIBITION

Makers and creators will showcase the wide range of prototypes that anyone can create in a makerspace!

Panagiotis Pavlou

Custom Tools & Functional Parts — Engineered with 3D Printing

The projects consist of a series of mechanical tools and a series of functional parts and spare parts that have been manufactured using 3D printing technology. Most of the projects were created due to the difficulty of finding spare parts or the need for improved versions with minor modifications for better performance. I use specialized mechanical materials and advanced manufacturing techniques to ensure that the final products are durable, functional, and suitable for real-world applications. Most of these tools cannot be produced using conventional methods, and 3D printing is the only viable solution for their construction. The design and 3D printing process allows me to bring my ideas to life very quickly, with multiple iterations and improvements. I can identify and fix problems immediately, making 3D printing the future of spare part repair and the solution to complex manufacturing challenges, with less time and fewer resources.

Instagram page: apexengineering_official

Michalis Charalambous

WE MET – LOVE, DEATH AND META

Is it possible to transliterate the sense of touch in virtual reality? Is the grief of separation experienced in the METAverse? Can fragrance be encoded in digital flowers?

The installation approaches three fundamental existential conditions that have been a focal point of human creation and thinking, inviting us to reflect on their realisation in the present time.

Ancient artefacts from the Department of Antiquities’ collections and contemporary artworks by Michalis Charalambous coinhabit a timeless and labyrinthine environment. Clay, metal, stone, glazes, prints, 3D printing materials and algorithmic entities, which carry semiotics that are aesthetically accessible to young generations, are combined within this hybrid universe. Love and death represent successive transitions in the immersive journey of the (META)human toward the virtual realms, beyond reality.

This virtual META-universe provides space for reassessment and critical reflection. How do relations with others, with our surroundings and with all the other elements that signify our existence, emerge and develop within this virtual realm? Does familiarity emanate in a virtual reality space? Are our avatars capable of falling in love and dying in a context that cancels the concepts of decay and mortality? Here, we are called to wander and renegotiate the essence of the experiences that define us.

Projects:

  1. UNTITLED 2024, Virtual reality installation (VR)
  2. TOUCH ME 2024, 3D printed model

Instagram page: michalis_charalambous_

Destiny Edegba

Development of a Low-Cost Soil Water Content Sensor

This project aims to develop a durable, low-cost soil water content sensor by modelling soil as a series RLC circuit and characterizing its frequency-dependent impedance. We focus on three primary soil types—organic, sandy, and clay—and quantify their resistive, capacitive, and inductive behaviours under dry conditions.

Our sensor directly supports sustainable agriculture by enabling precise irrigation control— minimizing over-watering (which causes root rot and erosion) and under-watering (which reduces yield). By revealing each soil’s unique electrical signature, the system can dynamically adjust measurement frequency to match resonance, improving sensitivity and reducing false readings. The project promotes hands-on experimentation with electronics (RLC circuits, oscilloscopes), data analysis (impedance modelling, polynomial fitting), and environmental stewardship through water conservation. In doing so, it addresses global challenges of water scarcity and sustainable food production, exemplifying the intersection of technology, creativity, and social responsibility.

Charis Avraam

VJ live visuals

Using VJ live visuals and techniques synchronized with DJ performances, I will create a complete image and sound experience. The core of the project is based on the digital creation and manipulation of visual content through the software Resolume Arena, a tool widely used in live performances, festivals, and audiovisual events. The content includes animations, loops, and effects that are programmed and synchronized either manually or in real time based on sound.

The methodology involves designing visual elements according to the theme of the festival and creating dynamic visuals that are projected using VJing and video art techniques.

The project promotes a culture of creativity and innovation through digital art and technology. This activity can especially inspire young people to delve deeper into the world of audiovisual performance, highlighting professional prospects in the field of digital arts and media.

Website: Charizart Creatives

Instagram page: charisavraam

Address

Vyzantiou Avenue, Larnaca 6030

Telephone

24201777

Working Hours

Monday-Friday: 08:00 am – 17.00 pm
Saturday: 09:00 am – 14:00 pm

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